Creating video games and consumer focused experiences for 15 years.
Currently business development, production and special projects at SUPERHOT.
Originally from Scotland. Now living in Amsterdam.
My background includes game, systems, technical and level design work on various AAA franchises. You might have seen my work in Horizon Zero Dawn, Killzone or GTA. I once founded my own little indie studio and shipped a hit mobile title.
UI/UX focused. Whiteboard pro. Scrum master. Happy team lead. Advocate for User Centered Design principles. Practiced public speaker and pitcher.
Proficient with Unreal Engine 4, Blueprints, Unity, C#, JS and Python. Comfortable with Photoshop, Illustrator and Premier. Experienced playtest organiser and data wrangler. Developed VR & AR experiences.
I am (sometimes) available for freelance, contract or consulting work. I help teams big and small deliver projects with less headache by providing hands on design services, support, research or analysis as needed.
In my free time I write bad screenplays, read good books, go climbing, explore new game ideas and develop random side projects.
👉 I don't Twitter often.
👉 I do email lots.
👉 Full bio at LinkdIn.